AI Insights · Timothy · October 2024
Top 5 High Fantasy Games on iOS in Oman, Q3 2024
Explore the performance of the leading high fantasy games on iOS in Oman during Q3 2024, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2024, the high fantasy gaming landscape on iOS in Oman showcased interesting trends across several popular applications. Data sourced from Sensor Tower provides insights into the performance of these top games, focusing on key metrics such as weekly downloads, revenue, and active users.
Clash of Clans from Supercell saw a varied performance in weekly revenue, peaking at approximately $5.6K in early July and maintaining fluctuations throughout the quarter, closing at around $5.1K by the end of September. Downloads began at 1.2K, experiencing a gradual decrease to 553 by the quarter's end. The game maintained a significant user base, with active users starting at 30.7K and decreasing to 23.2K.
For Akinator, developed by Elokence, there was no revenue data available for this period. However, downloads started at 798 and saw a steady decline, finishing the quarter at 324. Active users mirrored this trend, starting at 3.2K and ending at 1.7K.
Squad Busters, another title from Supercell, reported a notable decline in weekly revenue from $2.7K in early July to $795 by the end of September. Downloads also decreased, starting at 624 and dropping to 214. Active user numbers saw a sharp drop from 10.4K at the beginning of the quarter to 131 by the end.
Clash Royale, also from Supercell, showed relatively stable revenue figures with a peak of $2.3K in early August, ending the quarter at $1.1K. Downloads began at 350 and gradually decreased to 183. The active user count showed minor fluctuations, starting at 10.6K and closing at 9.8K.
Finally, Genshin Impact by COGNOSPHERE PTE. LTD. recorded an increase in revenue mid-quarter, peaking at $1.4K in late August, and ending at $631. Downloads started at 329, with some fluctuations, and finished at 89. Active users remained relatively consistent, starting at 3.5K and concluding the quarter at 3.1K.
For more detailed insights and analysis on these games, visit Sensor Tower.